Etra Games
Etra Games
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How "E" Makes FNAF RUIN Fun
A lot of videos about FNAF RUIN, but no one has used the Undertale Ruins soundtrack in their FNAF RUIN videos. Figured that needed to change so I'm back.
Huge thanks to @TheHarmonicGod for assistance in every step of this video. Especially in the thumbnail. Let's get this new creator to 100 subs! :P
Mascot Horrors BIGGEST Problem, and How FNAF RUIN Solves It.
~~~~~~~Chapters~~~~~~~
0:00-Markiplier's Soul
1:06-The Laws of "E" & Mascot Horror
3:31-"E" with Threats
5:11-"E"-volution in RUIN
6:40-The Perfect "E"
8:10-AnimE flashbacks
9:30-Examples of "E" with Threats
10:50- The Laws of "E" with Threats
11:50-The New Torch-bearers
~~~~~~~~~~~~~~
Music:
"Cyborg Ninja"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
"leave you mangled" is from Give Heart Records: fnaf & chill
Переглядів: 90 074

Відео

New Non-Gamer Channel! → @EtrasGames4NonGamers
Переглядів 4,3 тис.2 роки тому
Back from the graaaaaaaaaavvvveeeee. Really hoping this video and new channel does well.
WHY Choice SHOULDN'T Matter in Deltarune | Review of Design
Переглядів 90 тис.6 років тому
Deltarune -Toby Fox's Undertale sequel has confused many by removing choice from its core gameplay since your choices drastically changed the game. In this video I want to show how removing choice is how Deltarune completes the hidden message Toby Fox wanted to share in Undertale! SUBSCRIBE! to be notified of new videos!►bit.ly/2GkXO46r ►Twitter: Etra_Games ►Discord Link: discord.gg...
WHY Fortnite's Bloom is so Huge! | Fortnite: Battle Royale | Review of Design
Переглядів 35 тис.6 років тому
As many of you know Fortnite Battle Royale 's Bloom system prevents players from shooting straight but rather at a random spot within a small reticle. What I want to answer is WHY this bloom system is in the game in the first place and how it is the driving factor that forces players to play Fortnite in a way, unlike all other shooters! SUBSCRIBE! to be notified of new videos!►bit.ly/2GkXO46r ►...
How to Create HELL through Sandbox Horror? | FNAF : Ultimate Custom Night | Review of Design
Переглядів 1,3 млн6 років тому
Five Night's at Freddy's (FNAF) Ultimate Custom Night is finally out and with it series creator Scott Cawthon has finally perfected his formerly failing system of fear. Today we break down how Scott uses a unique method of randomization to create his version of Hell! SUBSCRIBE! to be notified of new videos!►bit.ly/2GkXO46r ►Twitter: Etra_Games ►Discord Link: discord.gg/Gjc6T2g #FNAF...
HOW to Fix Thanos:(Post-Patch) Fortnite Battle Royale | Review of Design
Переглядів 12 тис.6 років тому
So recently Epic Games teamed up with Marvel Studios to bring the Infinity Gauntlet Limited time event to Fortnite Battle Royale adding the villain Thanos as a playable Boss Character. However this new mode has been met with the most controversy of any limited time event Epic Games has created with them patching and revamping the mode several times. Now it seems like they have simply given up a...
Why Bendy, FNAF, and More are So Popular!
Переглядів 165 тис.6 років тому
SUBSCRIBE! to be notified of new videos!►bit.ly/2GkXO46 So what made Five Nights at Freddy's, Undertale, Joy of Creation, Tattletail, Hello Neighbor, Bendy and the Ink Machine, and Cuphead all so popular? Many have tried to make connections between the games in an attempt to solve this mystery and mostly failed. However today I can show you how we can take each of the individual links in the ge...
(April Fools) Why F0RTNITE is SANS UNDERTALE from Ness--and I AM THe GamE TheorY!?!
Переглядів 14 тис.6 років тому
Checkmate Matpat 👌 ►Join the NEW Theorists!►bit.ly/2GkXO46 ►Twitter: Etra_Games ►Discord Link: discord.gg/Gjc6T2g
HOW to PREDICT the Gameplay of Chapter 4! : Bendy and the Ink Machine | Review of Design
Переглядів 41 тис.6 років тому
SUBSCRIBE! to be notified of new videos!►bit.ly/2GkXO46 Bendy and the Ink Machine Chapter Four is releasing this April, but How can we predict the gameplay before it releases? I'm Etra and in this video I'll show you how we can break down the previous chapters of the game to find repeated patterns, that can (hopefully) create an accurate prediction of Chapter Four! ►Twitter: Project...
Why Chapter 3 is NOT Repetitive! (At least Not in the way you Think) : Bendy and the Ink Machine
Переглядів 43 тис.7 років тому
Bendy and the Ink Machine Chapter Three has held an ongoing reputation of being dreadfully repetitive, and is criticized for its boring fetchquests. Well as Bendy and the Ink machine Chapter Four drew near I discovered that the fetchquests in this chapter are not boring or repetitive. Yet it is the was in which they are presented within the chapter that makes them appear to be. In this video we...
How Chapter 2 Is the BEST or WORST chapter? : Bendy and the Ink Machine | Review of Design
Переглядів 47 тис.7 років тому
So How is Chapter two the Best OR Worst chapter of Bendy and the ink Machine? In this video we walkthourgh how Random Chance along with Obscure Plot Details can make Chapter Two a near impossible chore or the best entry in the series by FAR! SUBSCRIBE if you enjoyed this video to be notified of future Chapter Analysis and Review's of Design! ua-cam.com/users/etragames Twitter: Etra_...
How Updates made Chapter One WORSE! : Bendy and the Ink Machine | Review of Design
Переглядів 124 тис.7 років тому
How did updates somehow make Bendy and the Ink Machine Chapter One worse? If you have played the game multiple times or before the update the changes should not bother you. However for a new player the 3.0 update makes chapter one a nightmare. In this video I go over what Chapter One did Right and what it did Wrong by examining both its original and updated chapter design to answer how the upda...
Why was Pacifism FUN? Undertale Revisited | Three Minute Game Bits
Переглядів 18 тис.7 років тому
Why was Pacifism fun in Undertale? By all mean it shouldn't be you are making battles longer and slower. Many people say it was fun because of the characters from Sans, Frisk, Chara, ect. But I am here to argue that this has more to do with the gameplay of the runs more than anything else. SUBSCRIBE if you enjoyed this video to be notified of future 3 minute Game Bits and Review of Design! : ua...
Why FNAF 1 and 6 are the SCARIEST in the series | Review of Design
Переглядів 4,3 млн7 років тому
Why FNAF 1 and 6 are the SCARIEST in the series | Review of Design
Why YOU, Matpat, and Markiplier all died day 2! FNAF 6 | Review of Design
Переглядів 4,3 млн7 років тому
Why YOU, Matpat, and Markiplier all died day 2! FNAF 6 | Review of Design

КОМЕНТАРІ

  • @ColasAlgo
    @ColasAlgo 3 дні тому

    I died three times on night 1 and gave up

  • @sk0sh
    @sk0sh 18 днів тому

    are we not gonna talk about how this person sounds like MatPat Jr.

  • @ArthJoshi
    @ArthJoshi 22 дні тому

    So they’re the scariest because of RNG

  • @TwistingEvenMore
    @TwistingEvenMore Місяць тому

    the first time i got jumpscared in fnaf (bonnie) it was terrifying, because i didn't know that bonnie could attack you from both cameras from the left hall ;-; edit: EVW BEATED IT??!!

  • @Exquisitecitrus
    @Exquisitecitrus Місяць тому

    Buster here completely has forgotten that Bendy and the Ink Machine has combat and boss fights. Sure, are they the best mechanics and segments in any game ever? No, but they're definitely not the worst either. They're truly exceptional, nonoffensive, and are just there as secondary elements as other things like the characters, story, settings, and more are the primary elements; much like a Silent Hill game. But on the other hand, Poppy Playtime and Garten of Banban do suck and are boring. And surprise; Banban copied Poppy, and Poppy copied Bendy. Mob Entertainment and the Euphoric Brothers are just lazy and don't want to come up with anything original

  • @YouGotGamesOnYoPhone666
    @YouGotGamesOnYoPhone666 Місяць тому

    "Why YOU-" I I've never played this before tho

  • @SalehPlayz2123
    @SalehPlayz2123 Місяць тому

    I DIDN’T EVEN LET HIM IN.. I THREW HIM BACK OUT

  • @shronkler1994
    @shronkler1994 2 місяці тому

    never got past night 2 ngl

  • @neoselket562
    @neoselket562 2 місяці тому

    I forgot to buy the sanitation station on the first day and circus baby hit the 4% chance to get in so I died in my first night

  • @mikewazowski12598
    @mikewazowski12598 2 місяці тому

    Why does bro sound like mat pat💀

  • @cassjr17
    @cassjr17 3 місяці тому

    This channel rocks!!!!

  • @TessfromKellstorpe
    @TessfromKellstorpe 3 місяці тому

    Bold of you to think i took the sponsor

  • @gazenmedia
    @gazenmedia 4 місяці тому

    No, he can teleport.

  • @fabiomelo5571
    @fabiomelo5571 4 місяці тому

    I remember well that I was playing FNAF 6 on the 2 day, I think. and Molten Freddy Molten Freddy was up there, I was like Molten Freddy was very far away so I stayed calm, but then I started doing my chores and I started hearing noises and when I think not, this messy bear gives me a Jumpscare.that It made me feel paranoid and I can't play this game anymore.

  • @ding-dong_bing-bong
    @ding-dong_bing-bong 5 місяців тому

    I didn't have any problems with night 2 but can you explain why I can't beat night 3? ^^'

  • @FumMonkeVrFumPlayz
    @FumMonkeVrFumPlayz 6 місяців тому

    HOW DO YOU KNOW? HOW DO YOU KNOW!

  • @SpiritOfTheGalaxy143
    @SpiritOfTheGalaxy143 6 місяців тому

    I didnt die

  • @chargoesboom6990
    @chargoesboom6990 6 місяців тому

    I didn't bother with the advertisement and got through Tuesday quite good

  • @armchairbrain
    @armchairbrain 6 місяців тому

    Are you sure PatMat didn't do voiceover for this video ?

  • @t0p1cR
    @t0p1cR 6 місяців тому

    Me who didn’t die until day 4 🗿🗿🍷🍷

  • @robotjosh2239
    @robotjosh2239 6 місяців тому

    ok but can you explain why there is consistently a threat that kills me on day 1?

  • @USSHistory10
    @USSHistory10 7 місяців тому

    Bro I consistently do a strategy where I use the audio lure start a task and flash the vents every 0.9999999 seconds

  • @dwapaka02
    @dwapaka02 7 місяців тому

    bro talks like he is an animatronic

  • @Muggerlol
    @Muggerlol 7 місяців тому

    You can tell that this guy beat 1-3 nights of each game 😭😭😭

  • @ivoza
    @ivoza 8 місяців тому

    Why does bro’s voice sound like he’s about cry every video

  • @kovulion7777
    @kovulion7777 8 місяців тому

    yeah its curiousity Like why would you play FNAF game where you just threw away the animatronics

  • @PedroMaverickHunter
    @PedroMaverickHunter 8 місяців тому

    Even With Red Lucas Braziliam UA-camr And My Friend

  • @BcraftLittleMan
    @BcraftLittleMan 8 місяців тому

    I watch on 1.25 it sounds so much more natural

  • @Thingmajing1
    @Thingmajing1 8 місяців тому

    Your strategy might not work does also apply to the third game though despite it being arguably the worst because sometimes springtrap can just ignore your audio lore and the lure can even be disabled so you know the “l’ll just keep him in this area” may not work

  • @userbin9011
    @userbin9011 8 місяців тому

    Why you, matpat and markiplier all died day 2 Ethgoesboom foxy:hold my pirate cove

  • @Zephyr3122
    @Zephyr3122 9 місяців тому

    Tips: turn off your monitor and fan and look on both side in a few seconds. And yes your motion detector too use that too❤😊🎉

  • @fn.5649
    @fn.5649 9 місяців тому

    Yea his so wrong the reason you die is that molten freddy casually teleport into you for no reason if you don’t know they can teleport if they reach the top middle vent and for some reason molten freddy does that in the second night🍝

  • @Iguanodon-fb7rs
    @Iguanodon-fb7rs 10 місяців тому

    UCN with Music man on is the scariest

  • @joel6376
    @joel6376 10 місяців тому

    When introducing the start of FNBR you missed an important aspect. STW was a failure. After seven years of development it was met with poor reviews, poor sales and a disinterested playerbase. Instead of scrapping it they simply reused the assets from STW to hack together a BR game. The story goes that the team working on UT4 did this, as development stalled there for a few months then FNBR dropped. They needed to do something to save the almost decade of work they had put into a flop. Most of the original BR mechanics were lifted from STW - it seems players liked the gameplay but not the rest of the microtransaction and mobile player retention mechanics that it was chock full of. Epic have a track record for making games accessible, they did it for UT, slowly stripping out "skill" as the titles progressed to make them more accessible. Somewhat off topic but I believe, had epic realised what building would become BR would never have shipped the way it did. They then left "fixing" it for too long before applying the small changes. Had they done more MANY players would have been upset. But this is kind of off point. The weapons are ripped directly from STW - there spread and bloom is used to set the engagement distance. The same applies in BR, spread and bloom set engagement distances. You even say this, that getting close to the enemy is what they want. That is exactly what they wanted with the way OG weapons were setup, and the engagement distance from STW was perfect for the scale and the rest of the game. The problem here is BR world scale was much larger, so engagements could be at very long range compared to STW. It simply meant that longer range engagements are non-viable, but this was not clearly messaged and thus much angst around bloom. However epic had no idea that building would go the way it did. They have said a number of times they were surprised what player did with building - all their BR introduction cinematics had forts players had built shooting at each other, they truly had no idea. They did not know players would build, not even the rudimentary build battles in season 3 or so. They were only using bloom to set engagement range, not to promote building. The AR was useful at much longer range than the shotgun even with bloom, so there was a difference between them. If there wasn't there would be no reason to carry one, but back then everyone did. There is another reason for how the weapons are setup - it makes aiming "easier". If you are at a range where half the crosshair area covers your opponent and you keep them within this area you will hit 50% of your shots (over enough time). This is much easier than keeping the dot on the player. It allows more leeway. Finally the reason shotguns are better in build is the burst nature. You could easily hit an opponent in build using an AR, as the crosshair will cover most of them, but you will only get a few shots before a wall is thrown up in front of you. With a shotgun you can frontload a lot more damage. This is balanced out by the firerate, which we conveniently circumvented using double pump, another weird design choice epic made (and not the first time, a similar feature existed in ut2003). I find it wild that epic, who had worked on the game for seven years had never bothered playing a pvp version of it to see what building would do.

  • @wyattmyltoft3520
    @wyattmyltoft3520 10 місяців тому

    Actually, probably not jokes on him because probably you bought something that where something was in it so yeah

  • @Blacksynshine63434
    @Blacksynshine63434 10 місяців тому

    *me who’s tryna get the lore ending* man’s crew you *LETS LEFTY IN DRAMATICALLY*

  • @editedbytwentynine
    @editedbytwentynine 11 місяців тому

    4:00 small correction but he changed the story aswell🤣 SL was practically one big fnaf 4 retcon

  • @ItzMiku3939
    @ItzMiku3939 11 місяців тому

    I died in night 4 What a skill issue 😝

  • @killzonehelghast9063
    @killzonehelghast9063 11 місяців тому

    OK listen, as soon as I started the night I checked the motion sensor. both of the animatronics were at the top so I keep them there by using the audio lure, and I swear to you that I got killed almost 15s in the night by that mf in the thumbnail.

  • @GuyFunniGD
    @GuyFunniGD 11 місяців тому

    by the way. undertale says “kill or be killed” right at the beginning so don’t believe everything the game says

  • @danielmurilooliveiraprado2871
    @danielmurilooliveiraprado2871 11 місяців тому

    How do I avoid molten Freddy?

  • @BURZUMY3ah
    @BURZUMY3ah Рік тому

    This i why. You dont get sponsored by raid shadow legends

  • @OwenzzzzMovies
    @OwenzzzzMovies Рік тому

    I survive night 2 and didnt die until night 3

  • @theymon
    @theymon Рік тому

    If the player character was smart, they'd just mute the damn computer, but NOOO

  • @vuautsu358
    @vuautsu358 Рік тому

    Omggg yeeeeees. I just spent like an hour trying to find this video in my watch history, cuz i couldn't remember the name. The "E" jokes made me giggle so much, and the pacing of the vid is so good, it really stayed with me for the last 5 months. I recently got into Resident Evil and was constantly reminded by my brain how it checks all the point of a good horror game here and YES it is given as example, so now I'm happy :) A like, so i don't lose it again

    • @EtraGames
      @EtraGames Рік тому

      Thank you so much for the kind words. Comments like this bring me so much joy.

  • @Crusher780
    @Crusher780 Рік тому

    Okay so my biggest flex is that i didnt die 2nd night (I didnt watch gameplays)

  • @mastermindgaming5803
    @mastermindgaming5803 Рік тому

    I disagree about there being no optimal strategy for FNaF: Pizzeria Simulator. I never used the motion sensor or audio lure and rarely ever died. I completed the entire game and all the Xbox achievements in 5 days (ironic a bit), by just using the silent ventilation. I took all the ads for money and every salvage when possible.